Dota 2 Facts And Tips

admin  4/13/2022

After writing the extremely popular DoTA 2 tips guide, I have finally decided to write a more advanced guide. Now unlike the previous guide, I will assume that you are a seasoned player as the tips I am about to tell you require basic game knowledge. Here are the top 10 DoTA 2 advanced tips. Don’t fret though, as I will still try my best to explain the concepts in as much detail as possible. Should be straight forward to follow.

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10

You might have already heard these terms before. The concept is that, rather going to a jungle camp, clearing it and then waiting for it to respawn. If you lure the creeps out at just the right moment, a new batch of creeps will spawn in their place. So now you have two creep batches in the same camp. If you repeat a few times, you can end up with a lot of creeps in one camp, which you can swiftly clear with your ultimate (or let your ungrateful carry do it), for a huge lump sum amount of XP and gold.

So basically for simply stacking camps (including ancient camps), at exactly the 55 second mark, attack the creeps and make them chase you. When the start slowly retreating, a new batch would have already spawned there. Repeat as necessary. Remember creeps can spawn every 1 minute (x:00). Also if you lure the neutral camp creeps into fighting with your creeps, you can pick of some easy last hits.

9

The name is short for: Basilius Micromanagement. This is a pretty sneaky and mostly hilarious tactic to throw your enemy off. Works best in solo mid. Basically, when your enemy is attacking your creeps leave the Ring of Basilius off. The moment he goes for last hits, suddenly turn it on, the armour buff will make them take less damage making him miss his last hits. Then just deny them. The trick is to be unpredictable on how you use it, so the enemy can’t figure out why he is missing his last hits, and to ruin his mental estimation of his damage. Also to piss him off.

8

I will mention some tricks to help you maximise your efficiency in using the courier. Some of you might have heard this strategy already, its called ‘Crowing’. Lets start with a basic trick, when you are playing mid, have the courier standing a little outside the fountain. So when you buy your bottle, it will be delivered faster, saving you a few seconds.

I will also cover some ideas about shift-clicking. Shift clicking is mostly used for queuing. A time saving trick is to drag an item onto the shop keeper from some distance, and then shift-click away. For example, you want to get rid of a useless item, give it to the courier, then drag that item to the shopkeeper. So now the courier will sell the item the moment it reaches the fountain. Or you want to sell a tango in the side shop, drag it on the shopkeeper, then shift click away. The moment you get in the ‘buying range’ it will sell and you can quickly buy what you want and return to the lane.

If you want to understand this concept better, and try new time-saving tricks go here.

7

This is a very simple trick which can make you last in the lane longer. When you are low on health and near the side shop, buy a Ring of Health and enjoy some regen, and then sell it before 10 seconds. You get a full refund, and more health, without losing any money. And then repeat this a few times. The only skill this takes is, timing it correctly. And the only flaw is that you miss some last hits. Keep this in mind as an emergency tactic to use, and not begging teammates for tangos, going all the way back to base or calling up the courier all the way from the base just for a potion.

Strategies

6

Ok , I am about to blow your mind. If you have read my previous list, you probably know that you can redirect creep/tower aggro, by pressing the attack button and then clicking on a friendly creep/hero. Well you can redirect creep aggro globally. This means that it doesn’t matter where you are on the map, as long as you are in a 500 range of creeps. You can do the attack key anywhere on the map, and the creeps (and towers) of that area will redirect their aggro. This would be super useful when you are trying to save a friendly hero.

Better

Not only this, but you can also right-click an enemy hero (anywhere on the map) and that will redirect your creeps (the ones closest to the hero) and the friendly tower aggro towards them.

5

Blocking Enemy Farm

If you are playing offlane, buy wards. This is the single most useful item you can buy. Go straight for the enemy neutral camps and ward the hell out of them. If you are playing support, you cannot win the game unless you block the enemy ancient camp. An extremely effective tactic is to buy three wards, and put them on the enemy farms which you think they will need the most.

As promised before, I added a map with the best places to ward. Red spots give you rune sight, orange block creep camps, purple are critical choke points worth to keep an eye on, and green give you base sight.

4

When a friendly hero just tp’s to your lane, just hand them your almost empty (or totally empty) bottle. It will automatically refill, now you just have to convince them to give it back to you. The bottle gets refilled because freshly tp’ed heroes have the fountain’s regen buff on them, and giving the bottle then refills it.

Another tactic is to basically give your bottle to who needs it the most. If your partner is low on health, give him the bottle to use all charges, and then take it back. If you are on low health and need to go back no matter what (the bottle is not enough to bring you to a respectable health level), give your teammate the bottle, tell him to use all the charges, then take the bottle back to base. It will allow them to stay in the lane longer and cover for you. Lastly the ‘pass the rune tactic’, which means that when you see a rune and you don’t need the rune yourself, but you do need the recharge for your bottle. Give the bottle to your ally, he will bottle the rune (and recharge the bottle), use the rune and then give you back a full bottle. It’s a win-win, he gets the rune, you get a full bottle.

3

This refers to switching the focus of the Power Tread boots. The idea is to maximise what you have, you do this by:

How To Be Better At Dota

  • INT – Cast a spell
  • STR – Getting attacked
  • AGI – In a safe location, where you want to regen mana and health.
  • Your main attribute – When attacking and general offensive play

2

I mentioned pulling before, but as for the slightly more complex double pulling. Basically instead of pulling one camp of neutrals, towards your creeps, you pull two. An added benefit (other than a huge amount of XP and gold for you), is that you deny the enemy an entire wave of your creeps. For the Radiant, you go to the closest camp to the lane. Lure them out towards your creeps at the 45 second mark. Cut a tree at the top with a tango, and then pull the neutral camp right above it to battle which is raging below. Kill the remaining creeps for the first camp before the second camp creeps join the battle.

For the Dire, it’s easier as you don’t need a tango. At roughly the 42 second mark, lure the neutrals towards the creeps, to start the battle. Then rush towards the second camp, and make them join the battle, making sure that by the time they reach the entire first camp neutrals should be dead.

I put up a map to give you an idea. The red is the first camp, the orange is the second one. Here is a video link to help visualize it.

1

I have to admit I found out the difference pretty later on aswell. The concept gets a little confusing so I will simplify it for you. A common misconception about dying in the game is that you should spend all your gold quickly before you die, right? Well its the wrong. Let me explain. You have two types of gold: reliable and unreliable. You get reliable gold by killing heroes, couriers, Roshan, Hand of Midas, and destroying towers. The rest is unreliable gold (creep gold, starting gold, farming income, periodic gold etc). Follow me so far? Good. Here is where it all gets tricky, the game treats both these types of golds as different. When you die, you lose only from your unreliable gold pool (Hero level * 30). Secondly, when you buy items, the shop uses your unreliable gold first. Thirdly, and most important: buyback uses your reliable gold. So next time you are about to die, just buy some TP scrolls (create a keyboard shortcut for it), and you are good. Your hard-earned reliable gold is safe. But if you were farming the whole time, then its better if you buy an ingredient for whatever you were trying to make. Remember, always have enough reliable gold for a buy back.

Also if you hover your mouse over the gold HUD, it shows you how much reliable and unreliable gold you have.

Image Credits: ytimg.com, devianart.net, doteros.com, cyborgmatt.com, Play Dota, ggmaster.com, Dota 2 Wiki, gold.images3.org.

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Dota 2 Facts And Tips

Image Credits: ytimg.com, devianart.net, doteros.com, cyborgmatt.com, Play Dota, ggmaster.com, Dota 2 Wiki, gold.images3.org.

What does that all mean?

Dota 2 Tips And Tricks

The table shows a lot of information, but what does it all mean?
What we're trying to do is look at at the effort/reward comparison for the different creep camps. Creeps with higher EHP take longer to kill, so should provide more gold, experience or both to make up for it.
Different creeps are tuned in various ways, so some will do more damage to compensate, or have particular auras or abilities than can cause different heroes problems. Some look very efficient, but don't actually provide very much in total, making them less useful after travel time is taken into account.
The final Combined Rating is a mixture of all of the above - the best ratio of gold, experience, ease of killing and lowest damage, for a standard hero with right click damage.
Easy Camps:
Kobolds. Very easy to kill, offers a good mixture of gold and experience gain. Numerous and with weak aura from leader. Total gain is a bit low.

Medium Camps:

Golems. The equal lowest damage of any camp, combined with a solid gold and experience return per EHP dealt. Horrible for magic users, great for everyone else.
Medium Satyrs. Extremely high experience return combined with low damage output. Numerous and with aura to boost them, they're great for pretty much everyone.

Hard Camps:

Large Satyrs. Offers the highest gold bounty of any camp and a low damage output. Healing aura is not particularly strong.