Shuffle Chips
- Once you can confidently shuffle six poker chips, add two more chips and practice shuffling eight together. Once you get comfortable with eight, try ten. Keep adding chips in increments of two. The only limiting factor to the number of chips you can shuffle will be the size of your hands.
- Want to learn how to shuffle poker chips like a pro? Pay attention to this gambling poker chip trick instructional video. Start with 6 poker chips, if you are a beginner & then move on to 8.
- How To Stack Poker Chips
- Shuffle Chips
- Poker Chips Shuffle Trick
- Shuffle Poker Chips Easy
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- Shuffle Chips With One Hand
ChIPS was removed from CIAO in the CIAO 4.12 release,with plotting now handled by Matplotlib.
The chips should slide gently into a single stack with alternating colors. When you can shuffle six chips with regularity and confidence, scale up to eight, ten and so on. It’s common to see professional players shuffling 20 or more chips at a time.
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Please see the ChIPSto Matplotlib conversion guide and contact theCXC Helpdesk if more help is needed.
Synopsis
Shuffles the rendering order of the object within the depth.
Syntax
Description
The function arguments.
Argument | Description |
---|---|
object | What type of object to shuffle, such as chips_label or chips_plot. See the Object Type section of 'ahelp chipsopt'. |
direction | What direction should the object be shuffled? The options are: chips_forward, chips_backward, chips_front, and chips_back. The default value is chips_forward. |
id | A ChipsId structure identifying the item, or a string containing the name of the object. |
There is also a 'shuffle' command for specific ChIPS objects: shuffle_axis, shuffle_colorbar, shuffle_contour, shuffle_curve, shuffle_histogram, shuffle_image, shuffle_label, shuffle_line, shuffle_point, and shuffle_region. Additionally, there are direction-specific commands: shuffle_back, shuffle_backward, shuffle_forward, and shuffle_front.
Examples
Example 1
Shuffle Chips
Create three overlapping lines (they all have the same depth, the default one). Move the current line to the back of the stack.
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Example 2
Move the line 'line2' one step back in the rendering order.
Shuffling objects
By default, objects within a depth are ordered chonologically based on when they were added to that depth. The objects are stacked with the oldest item at the back of the list and the newest item at the front of the list. This order dictates how the objects overlap when drawn.
The shuffle command changes the object's position within the stack. Any given object may be shuffled forward or backward one place in the stack or sent directly to the front or back of the stack.
The direction options:
Value | Description |
---|---|
chips_back | Send to the back of the stack. |
chips_front | Send to the front of the stack. |
chips_forward | Move one step closer to the front of the stack. |
chips_backward | Move one step further back along the stack. |
The shuffle routines can only operate on a single object. An error is returned if currency is set to 'all'.
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Bugs
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See the bugs pages on the ChIPS website for an up-to-date listing of known bugs.
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See Also
- axes
- shuffle_axis
- concepts
- depthcontrol
- contours
- shuffle_contour
- curves
- shuffle_curve
- depth
- collapse_depths,display_depth,get_default_depth,hide_depth,reindex_depth,set_default_depth
- histograms
- shuffle_histogram
- images
- shuffle_colorbar,shuffle_image
- labels
- shuffle_label
- lines
- shuffle_line
- points
- shuffle_point
- regions
- shuffle_region
- shuffle
- shuffle_back,shuffle_backward,shuffle_forward,shuffle_front